Below is a glossary of various terms you might want to use in roleplay. The bulk of them are worlds that would be most frequently used by commoners, however some are more universal (these are denoted with a ‘*’).
* Bazhir ∙ collective name for the nomadic tribes of Tortall’s Great Southern Desert.
* Black God’s Option ∙ suicide.
Bugnob ∙ person of little brain.
Cages ∙ holding cells for kennel prisoners.
* Canoodling ∙ sexual activity.
* Cityman ∙ any respectable person who is not noble; knight’s usage means peaceable, sheeplike person.
* Code of Ten ∙ the set of laws that form the basis of government for most of the eastern lands.
Cove ∙ man, common-born.
Cracknob ∙ madman.
Cuddy ∙ slob.
* Dog ∙ member of the Provost’s Guard.
Douse ∙ murder.
Doxie ∙ female prostitute.
Ducknob ∙ person of low intelligence.
* Eastern Lands ∙ name used to refer to those lands north of the Inland Sea and east of the Emerald Ocean: Scanra, Tortall, Tyra, Tusaine, Galla, Maren, and Sarain.
Elsewise ∙ otherwise.
Filcher ∙ small-time criminal.
Foist ∙ master pickpocket.
Gauds ∙ bright, costly things.
* Gift ∙ human, academic magic, the use of which must be taught.
Gillyflower ∙ carnation.
Gixie ∙ girl.
Glims ∙ eyes.
Gorget ∙ mail plate cover for the neck, like a collar.
Happy Bag ∙ the collection of weekly bribes for Provost’s office – jewels, coins, art, magical objects – anything of value that can be sold for cash.
* Headman ∙ leader of a tribe, mayor of a small town.
* Healer ∙ a health-care professional with varying degrees of education, magic, and skill.
* Hedgewitch ∙ worker of small magics, not powerful enough to be called a mage, with little formal education.
* Hobble ∙ tie up or arrest.
* Hobbles ∙ rawhide restraints used on prisoners.
Hotblood wine ∙ wine spiked with an amphetamine-like substance.
Hunkerbones ∙ haunches.
Jack ∙ tankard, often leather.
Jinglenob ∙ empty-headed person.
Kennel ∙ Provost’s guardhouse; police station.
Ladymoon ∙ symbol of the Goddess.
Liar’s fanfare ∙ overstuffed codpiece.
Loaner ∙ mocking term for nobles’ sale of heirlooms they buy back when they get more money; also a scornful term for a noble.
* Lord Provost ∙ nobleman in command of the Provost’s Guard throughout the realm; most take a personal interest in the Guard in the capital, Corus, as well as in the running of the Guard throughout the realm.
* Mage ∙ wizard.
Midden hen ∙ chicken that lives in dung; someone completely crazy.
Minnow ∙ very small-time criminal, not worth the trouble to arrest.
Mot ∙ woman, common-born.
Mumper ∙ beggar.
Murrain ∙ plague.
Nob ∙ head.
Noll ∙ head.
* Patten ∙ hard wooden shoe, keeps feet out of the mud.
Players’ jollity ∙ professional performance, play, or musical entertainment.
Puttock ∙ low level female prostitute.
Raston ∙ bread loaf stuffed with buttery bread crumbs and light filling.
Rat ∙ criminal; prey; captive (to Dogs)
River dodgers ∙ hard men and women who work on and around the river, on boats, in shipping, trade, and smuggling.
Rushers ∙ thugs.
Sarden ∙ blasted; damned; detestable.
Scale ∙ fence, or receiver of stolen goods.
Scummer ∙ animal dung.
Scut ∙ idiot.
Seekings ∙ investigations; hunts for criminals or missing persons.
* Shang ∙ an order of warriors, mostly commoners, whose principal school is in northern Maren. They specialize in hand-to-hand combat.
* Sight ∙ aspect of the magical Gift that gives its holders certain advantages in matters of vision. It can be erratic, showing holders only lies, illness, magic, or future importance. In its fullest form, it can allow the holder to see clearly over distance, see tiny things in sharp detail, and to detect illness, lies, godhood, magic, death, and other aspects of life.
Sommat ∙ something.
* Southern Lands ∙ another name for the Carthaki Empire.
Spintry ∙ male prostitute.
Sutler ∙ thief who takes good from shops or vendors’ stalls.
Ticklers ∙ fingers.
Tosspot ∙ drunkard.
Treats ∙ bribes.
Trollop ∙ woman who is morally lax, usually sexually.
Trull ∙ very low-class of woman; the dregs.
Twilsey ∙ drink made of raspberry or cider vinegar and water.
* Wildmage ∙ a mage who deals in wild magic.
* Wild magic ∙ the magic that is part of the natural world. Unlike the human Gift, it cannot be drained or done away with; it is always present. Wild magic is believed by most to be a myth.