SITE - RULES - PLOT - BACKGROUND - CANONS

Aura Academy is an expansive, original RPG centered around a
magical boarding school near Whiteface Mountain, New York.
It is one of the epicenters of activity in the magical world.
At Aura Academy, students learn to juggle their school work
with secretly learning how to master their supernatural powers.
Students can advance through the years and eventually apply
and pick where they want to live on campus, and their decisions
can radically change the course of the rest of their lives.
The school, you see, outside of the residential dorms, has eight
"houses," each chartered residential communes for the students.
There's Adams House, the most elite and prestigious of all
the houses, but also the most arrogant. There's Livingston,
long regarded as the playground for the life of the nouveau riche.
Or Morris, the hard-partying, socially-liberating all-boys
fraternity. There's also DuPont, the complex for the elite
athletes and jocks. Perhaps you may wind up in Brighton,
the active, tight-knit and culturally diverse all-girls experience.
Those of sound mind and scientific leaning may find themselves in
Rensselaer, the house renowned for its polytechnic excellence.
Perchance your fate will take you to Gardiner, the home of
the liberal arts mecca on campus. And let's not forget Windsor,
the manumitting, artistic, and engaging Bohemian haven.
None of it may matter.
As radical conflict boils over in the secret magical society,
Aura Academy is caught in the middle of all the turmoil.
Just whose side are you on?

Aura Academy is an expansive, original RPG centered around a
magical boarding school near Whiteface Mountain, New York.
It is one of the epicenters of activity in the magical world.
At Aura Academy, students learn to juggle their school work
with secretly learning how to master their supernatural powers.
Students can advance through the years and eventually apply
and pick where they want to live on campus, and their decisions
can radically change the course of the rest of their lives.
The school, you see, outside of the residential dorms, has eight
"houses," each chartered residential communes for the students.
There's Adams House, the most elite and prestigious of all
the houses, but also the most arrogant. There's Livingston,
long regarded as the playground for the life of the nouveau riche.
Or Morris, the hard-partying, socially-liberating all-boys
fraternity. There's also DuPont, the complex for the elite
athletes and jocks. Perhaps you may wind up in Brighton,
the active, tight-knit and culturally diverse all-girls experience.
Those of sound mind and scientific leaning may find themselves in
Rensselaer, the house renowned for its polytechnic excellence.
Perchance your fate will take you to Gardiner, the home of
the liberal arts mecca on campus. And let's not forget Windsor,
the manumitting, artistic, and engaging Bohemian haven.
None of it may matter.
As radical conflict boils over in the secret magical society,
Aura Academy is caught in the middle of all the turmoil.
Just whose side are you on?